Outworlder PreAlpha2-Preview1n

Colonists, we hope you’re looking forward to the Demoworlder tomorrow

Changes

  • Gliese Mushroom now glows in the dark (even more noticeably)
  • Added “Mineshaft” (T2) and “Maze” (T3) underground setpiece types
  • New persistent alerts in sidebar replace “Need Food/Need Beds”
  • Colonists and teammates are now visible thanks to screen edge indicators
  • The supporting blocks on Lockboxes can no longer be damaged, preventing them from opening ‘for free’
  • World seed in setup dialog now randomizes automatically
  • Added metal trapdoor, fixed trapdoor placement for players
  • Added screenshake to gunshots, explosions, drop pod crashes
  • The host can now kick players from the Overview menu
  • Items will no longer follow you if you walk by them with your inventory full
  • Updated Vendor Stall to Vendor Bot

Bugfixes

  • Fix several ore item drops still using old textures
  • Fixed balance on explosive strengths and damage
  • Fixed temperature caps based on altitude
  • Fixed trash not emptying when player respawns

Social Media

Can’t get enough Outworlder? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: If you’re a playtester, you can join and get a special playtester role. Also look for people to play Outworlder with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated
Twitter: @playoutworlder

Forums: https://forums.playoutworlder.com/index.php
Reddit: https://www.reddit.com/r/Outworlder/
Outworlder Site: https://playoutworlder.com/
Facebook: https://www.facebook.com/playoutworlder/