Dev Update 11-28-20

Welcome colonists, to your dev update for November 28th, 2020. Can you believe it’s already been a year of dev updates? 2020 has been a weird time, but we’re continuing to bring you Outworlder content regularly! Crafting We’ve put serious work into crafting and NPCs hauling items. NPCs also have a cute little icon when …

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Dev Update 11-14-20

Welcome colonists, to your dev update for November 14th, 2020. We have a lighter update focused on quality of life and fixes Chests Chests now offer organization and custom labeling. This should ease a lot of stress when you’ve got a huge colony. Mining Check out our early look at how we’re making your mining …

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Dev Update 10-31-20

Welcome colonists, to your dev update for October 31th, 2020. We hope you enjoy our spookiest, most NPC filled update yet. Temperature There’s now proper clothing settings to offer temperature protection. We’re also playing with freezing times to make it a real threat to your character. NPCs They have some squad functions in place now, …

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Dev Update 10-17-20

Welcome colonists, to your dev update for October 17th, 2020. User Interface We’ve made a lot of backend fixes and updates. -Orders will sync outside of the player opening crafting areas. -Crafting progress and orders will also save properly. -NPCs have the basic order sets to handle farming, next step is making a full AI …

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Dev Update 10-3-20

Welcome colonists, to your dev update for October 3rd, 2020. We’ve been having significant growth on Outworlder. User Interface NPCs can now properly craft items and more than one order can be processed at once. Items can be crafted into a storage container, or draw from a storage to craft. Hydroponics You’re going to need …

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Dev Update 9-19-20

Welcome colonists, to your dev update for September 19th, 2020. User Interface We’ve made more improvements to the design of your future interface, and added work on NPC interfaces for crafting or ordering. We’ve added UI effects. Health has a draining graphic and there’s a new shot counter to show when a weapon can fire …

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Dev Update 9-5-20

Welcome colonists, to your dev update for September 5th, 2020. Weapon Changes An incredible amount of coding changes have drastically increased weapon functionality and ease of development. -Recoil has been more developed out -A variety variables for gun functions were added, which will help us and modders design more unique weapons. Notably including areas like …

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Dev Update 8-22-20

Welcome colonists, to your dev update for August 22, 2020. Hunger What’s that rumbling? It’s no longer just the underground bug colonies, now it comes from within! We’re getting hunger in line and deciding how to apply it to gameplay, potentially making it impact health regen instead of strictly killing you to not have food. …

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Dev Update 8-8-20

Welcome Colonists, to your dev update for August 8, 2020. Screen Transitions Moving from one screen to another has a nice smooth touch to it, and you can properly go between game and menus. Rocket Changes Please enjoy our explosive delivery system, now featuring more glowing explosions. We also are doing field testing of rockets …

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Dev Update 7-25-20

Welcome colonists, to your dev update for July 25, 2020. For those who haven’t seen, we’ve ended our first wave pre-orders. Your support has been invaluable in our early development stages, and we have exciting news to bring you soon about our next stage. Explosions I like explosions, you like explosions, and now colonists like …

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