Outworlder PreAlpha3-preview2c to 3a

Welcome Colonists! We pushed several of these updates to our pre-release already, and are releasing them to the wild now! If you’d like to be in the pre-release, go to the game’s properties under beta and enter “prereleasetest” to try out unstable versions of updates. Changelog for PreAlpha3-Preview2c: Changes It’s now possible to place facilities/blocks …

Continue Reading

Outworlder PreAlpha3 Preview 2a

Welcome Colonists! It’s been a few weeks since an update, but we think you’ll be happy with the new colonist order options. Try see how far you can push your colonists before the game gives up! Changes You can now issue orders to your colonists by designating certain blocks and units with the selection tool. …

Continue Reading

Outworlder PreAlpha3 Preview 1a

Take a look at our new survival options. You may also enjoy the updated graphics, full screen rework, and server functions! Changes New Main Menu graphics New Resolution setting in Options menu; full screen will use a letterbox effect and magnify to preserve the aspect ratio of the game and keep the pixels sharp (base …

Continue Reading

Birthday Contest Results

Colonists, Congratulations to our participants in our 3rd community building contest! This contest and its prizes were put forth by one of our moderators, Darkbyte. Entrants were tasked with building a birthday party! It’s unorthodox but I was excited about all the ways this problem could be handled. Community Manager Choice: While it scored 4.7 …

Continue Reading

Outworlder PreAlpha2 Patch 2a-c

Welcome Colonists! We have substantial fixes and changes that have been greatly requested by our community today! PreAlpha2 Patch 2a Changes Doubled the horizontal size of the world to 4000 world units Waypoints to other players now show the distance in a tooltip Chair flipping is now allowed Increased grenade damage but lowered damage over …

Continue Reading

Outworlder PreAlpha2

Colonists,Welcome to the near-release version of Outworlder! Please enjoy our ongoing demo build during the Steam Next festival! PreAlpha2 Changes Adjusted timings to increase number of colonist spawns at the beginning of the game, generally more frequent events and raids as soon as you have 3 colonists or more Updated Starting Kit to contain a …

Continue Reading

Outworlder PreAlpha2-Preview1n

Colonists, we hope you’re looking forward to the Demoworlder tomorrow Changes Gliese Mushroom now glows in the dark (even more noticeably) Added “Mineshaft” (T2) and “Maze” (T3) underground setpiece types New persistent alerts in sidebar replace “Need Food/Need Beds” Colonists and teammates are now visible thanks to screen edge indicators The supporting blocks on Lockboxes …

Continue Reading

Point of Interest Contest Results

Colonists, Congratulations to our participants in the 2nd community building contest! Entrants were tasked with building an interesting location to explore in game, with the potential for NPCs and rewards to be included. 5th Place: Sicsec with 6.73 points Sicsec produced a well built up base with an interesting underground entry system. The biggest complaints …

Continue Reading

Outworlder PreAlpha2-Preview1m

Colonists, thank you for continuing on our journey. We can’t wait until you can try our new visual systems in game! Changes Enabled HDR rendering and added bloom effect, small light shafts on miner’s hat and flashlight, emissive materials for lasers, explosions and impact particles, glowing eyes for Beast and Bat, adaptive light influence based …

Continue Reading

The Next Step

Colonists, We want to invite you to take our next major step in the development of Outworlder! From April 3rd, 2021, we have offered the Steam Playtest as a way to experience Outworlder, and to help us learn from your playtesting about our own game. Through your efforts, we have been able to crush hundreds …

Continue Reading