Birthday Contest Results

Colonists, Congratulations to our participants in our 3rd community building contest! This contest and its prizes were put forth by one of our moderators, Darkbyte. Entrants were tasked with building a birthday party! It’s unorthodox but I was excited about all the ways this problem could be handled. Community Manager Choice: While it scored 4.7 …

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Outworlder PreAlpha2 Patch 2a-c

Welcome Colonists! We have substantial fixes and changes that have been greatly requested by our community today! PreAlpha2 Patch 2a Changes Doubled the horizontal size of the world to 4000 world units Waypoints to other players now show the distance in a tooltip Chair flipping is now allowed Increased grenade damage but lowered damage over …

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Outworlder PreAlpha2

Colonists,Welcome to the near-release version of Outworlder! Please enjoy our ongoing demo build during the Steam Next festival! PreAlpha2 Changes Adjusted timings to increase number of colonist spawns at the beginning of the game, generally more frequent events and raids as soon as you have 3 colonists or more Updated Starting Kit to contain a …

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Outworlder PreAlpha2-Preview1n

Colonists, we hope you’re looking forward to the Demoworlder tomorrow Changes Gliese Mushroom now glows in the dark (even more noticeably) Added “Mineshaft” (T2) and “Maze” (T3) underground setpiece types New persistent alerts in sidebar replace “Need Food/Need Beds” Colonists and teammates are now visible thanks to screen edge indicators The supporting blocks on Lockboxes …

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Point of Interest Contest Results

Colonists, Congratulations to our participants in the 2nd community building contest! Entrants were tasked with building an interesting location to explore in game, with the potential for NPCs and rewards to be included. 5th Place: Sicsec with 6.73 points Sicsec produced a well built up base with an interesting underground entry system. The biggest complaints …

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Outworlder PreAlpha2-Preview1m

Colonists, thank you for continuing on our journey. We can’t wait until you can try our new visual systems in game! Changes Enabled HDR rendering and added bloom effect, small light shafts on miner’s hat and flashlight, emissive materials for lasers, explosions and impact particles, glowing eyes for Beast and Bat, adaptive light influence based …

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The Next Step

Colonists, We want to invite you to take our next major step in the development of Outworlder! From April 3rd, 2021, we have offered the Steam Playtest as a way to experience Outworlder, and to help us learn from your playtesting about our own game. Through your efforts, we have been able to crush hundreds …

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Outworlder PreAlpha2 Preview1l

Colonists, please enjoy this L update and enjoy some impending exciting news! Outworlder PreAlpha2-Preview1l Changes Updated Warehouse setpiece Lockboxes now take 3 minutes to unlock Adjusted Blizzard timings so a blizzard will last 30 s to 4 min max. Prevented a Blizzard from being immediately followed by another Blizzard NPCs can now use axes and …

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Outworlder PreAlpha2 Preview1a-k

Colonists, thank you for following us all the way into our second public development cycle. The support and testing from the community is invaluable to our ongoing development! Outworlder PreAlpha2-Preview1a Changes New: Toxic Fallout. The surface of the planet is now occasionally bathed in a thick radioactive fog that kills everything above ground. You will …

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Playtest Recap Versions Alpha1-Preview10f-12g

Hello colonists! This is a wrapup post of everything that happened during the remainder of the pre-alpha 1 version! We’re very sorry we neglected our own site during that incredible time but are catching up now. Outworlder Alpha1-Preview10f Updated Main Menu navigation Added public server browser when you click Join Game Updated notification icons for …

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